Yakushima Forest Foliage - UE4

Tiling materials made in substance designer.

Tiling materials made in substance designer.

The geos are quite low poly and manually handplaced in Maya.

The geos are quite low poly and manually handplaced in Maya.

My references shows green dominance in the environment. I used the flowers and mushroom to create some spot of colors.

My references shows green dominance in the environment. I used the flowers and mushroom to create some spot of colors.

I started this little project to practice foliage creation after watching Peyton Varney's Gnomon tutorial. I chose to recreate foliages from the Yakushima forest I visited a few years ago during a road trip in Japan. Mononoke Hime from Ghibli was of course an heavy reference for this work.
I wasn't looking for a photo realistic look, but something a bit stylized and bright, close to some anime look.
Every assets have been sculpted in Zbrush, and hand placed in Maya. I painted a base color for the texture in zbrush, then use Substance Designer to add variation and micro details.
In Unreal I created some custom materials that allow me a full control on the final look.
I had a lot of fun doing this project, and I would love to make a full environment with this base in the future ^^