Environment work made for Wonder Woman 1984 during my time at Dneg.
The terrain was sculpted with Zbrush, and I created a tillable texture with Photoshop (old school I know).
I was also in charge to create Cairo in the background. For this task I created a simple procedural system in Clarisse to reproduce some "neighbourhood" and create a switch shader ID to automatically place multiple generic textures. At the end of the day we never see the city in close up in the final cut, so I was probably a kill over..
Bushes has been created by the build department, and I just created a procedural scattered to populate the terrain.
Rendered with Clarisse.
CG road made by Gianluca Pizzaia.