Substance Wet Soil

Testing the PBR Render node

Testing the PBR Render node

Substance material made for my personal practice as I want to get better with organic materials. I sculpted the biggest rocks in z brush and made a library of bitmaps I can use in my materials. This materials can be resume as a stack of noises node and I used the water level for the puddles.
Rendered with Marmoset Toolbag 4 and a test with the PBR Render node from SD.